New Posts Inbound!
I haven’t posted here in months, but it’s not because I haven’t been gaming. I’ve actually run four RPG sessions this week (!), and the Age of Autarchs campaign is still going strong. I’ve been keeping...
View ArticleSimplified Ceremonies
(One of the henchmen in our campaign is an Ecclesiastic – a ceremonial caster devoted to the Light of Truth. So far I’ve been handwaving his ceremonial casting, but in the background I’ve been thinking...
View ArticleThe Life-Cycle of a Wizard
(Here’s an explanation about how Wizards work in my Age of Autarchs campaign. I’ve had this saved as a textfile in my folder of campaign notes and figured folks might be interested in it from a...
View ArticleThe Invisible School and You
(This is a follow-up to yesterday’s post, providing some rule hooks for the Invisible School.) The Invisible School refers both to the actual Invisible School on the shores of the Well of Lered as well...
View ArticleForbidden Magic & Corruption
(This post continues the theme from the past two days, providing information about the Invisible School and life as a Wizard in Minaria.) The Eaters of Wisdom: The Invisible School is secretly ruled by...
View ArticleXP House Rules
Here’s a collection of XP-related house rules. I’ve actually been using these for most of my ACKS campaigns; it’s time I post them… Players Keep Experience: In my games it’s the players who accumulate...
View ArticleAtomic ACKS – Pure-Strain Custom Classes
You know how sometimes you get an idea and can’t focus on anything else until you get it out of your system? I should be finishing up the new characters for my Black City campaign, but for some reason...
View ArticleMothership – Android House Rules
(I’ve recently got hooked on the Mothership RPG from Tuesday Night Games. For ease of reference, I’m posting my Android House Rules.) In my game, androids are pseudo-flesh products of “synthetic...
View ArticleMothership – AI is a War Crime
My Mothership campaign uses the “AI is a Crapshoot” trope: Every single time that Artificial Intelligence (AI) has been developed, it has become evil and attempted to turn against its masters, kill all...
View ArticleMothership – LEO and the Graveyard
The setting for my Mothership campaign is based on Transhuman Space from SJ Games, with some tweaks to make it a more dystopian, care-worn future; dark and grimy. One big change is that in my setting,...
View ArticleAll Hail Xathoqqua!
The Frog (1908), from Segundo de Chomon. (Check out my other Xathoqqua-tagged posts.)
View ArticleHigh on Fire – The Black Plot
The Black Plot, by High on Fire. A short film by Skinner and Hey Beautiful Jerk. (This fits better with my Hyperborean campaign than Age of Autarchs.)
View ArticleNew Posts Inbound!
I haven’t posted here in months, but it’s not because I haven’t been gaming. I’ve actually run four RPG sessions this week (!), and the Age of Autarchs campaign is still going strong. I’ve been keeping...
View ArticleKnaves of Qud
KNAVE is a rules toolkit created by Ben Milton for running old school RPGs without classes. CAVES OF QUD is a science-fantasy roguelike CRPG set in a far, far future. KNAVES OF QUD is a homebrew RPG...
View ArticleNew Genotypes & Backgrounds
My blog was mentioned in Issue #11 of The Glatisant, and I’m suddenly seeing more traffic. Here’s some additional material for Knaves of Qud. As the Knaves of Qud campaign progressed, I added...
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